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Now what happen when you stop the object at a height $h'$?
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Its potential energy will be equal to $1/2 mv^2$.(That means the whole kinetic energy is converted into potential energy). If you dont stop the object with your hand(or anyhow) it will go to a height $h$,and at height $h$ Now if you throw an object with kinetic energy $1/2 mv^2$(i will assume now that there is no air) When you throw the object upward the speed of object keep decreasing that means the kinetic energy also keep decreasing.īut potential energy of the object keep also increasing. When a body go upwards against gravity its kinetic energy changes to potential energy and at maximum height the whole kinetic energy is converted into potential energy.īut if air is present the kinetic energy also converted into heat and sound so the potential energy at the maximum height is less than the initial kinetic energy of the object.ĮDIT:Potential energy only depend on the final position.It doesnt matter how the object reach the height $h'$ ,potential energy is still $mgh'$. Kinetic energy is converted into sound,heat,potential energy etc etc. what can be those energies and on which cases these will happen respectively ? Now kinetic energy will transform into some other energy. Ship comparison The following table compares KDF T6 Cruisers and Battlecruisers.Assume an object is moving and it is stopped at a point.
#Sto potential energy entangler upgrade#
Note that upgrading the Fleet QeHpu' Advanced Light Battlecruiser, the fleet version of the QeHpu' Advanced Light Battlecruiser, will not apply the upgrade to this starship. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.2 for the QeHpu'-class Advanced Light Battlecruiser), and then multiplied by the scaling multiplier below at each level.īy using an, the QeHpu'-class Advanced Light Battlecruiser may be upgraded to T6-X, unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait. This table shows how the ship's hull strength scales at each level. This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.Īs you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities: The items provided are appropriate to the type of vessel and its related playing style. Klingon starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The QeHpu'-class Advanced Light Battlecruiser supports the following cruiser commands: The QeHpu'-class Advanced Light Battlecruiser has a cloak that allows the ship to cloak when not in combat, granting stealth and a damage bonus upon decloaking. The QeHpu'-class Advanced Light Battlecruiser features the following specialist seats: The QeHpu' Advanced Light Battlecruiser comes equipped with the.
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The QeHpu' class fits right in with the rest of the Klingon battlecruisers.
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The result is the QeHpu'-class Advanced Light Battlecruiser.īuilt to serve as a deft strike ship, the QeHpu'-class boasts a high amount of maneuverability for ships within this classification, while sacrificing very little in terms of sturdiness and utility. Klingon engineers sought to create more nimble counterparts to existing Battlecruisers, while maintaining access to the abilities and seating familiar to those classes of starships.
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